# START Leg

# Linear spring stiffness 004
FrontThigh.stiffness 0.03
RearThigh.stiffness 0.03
RearCalf.stiffness 0.03

# Quadratic Spring stiffness 0001
FrontThigh.stiffness2 0.03
RearThigh.stiffness2 0.01
RearCalf.stiffness2 0.03

# Velocity removed/tick 1.0 would be all velocity removed 012
FrontThigh.damping 0.07
RearThigh.damping 0.04
RearCalf.damping 0.04

# Maximum number of units positio can diverge from target 64
FrontThigh.maxoffset 6
RearThigh.maxoffset 10
RearCalf.maxoffset 5

# Time Quanta for the physics in ms 4 means that a 16ms frame would be broken down into 4 4ms steps
FrontThigh.timetick 4
RearThigh.timetick 6
RearCalf.timetick 4

# Scale of the motion in X/Y/Z - Side, FrontnBack, UpnDown
FrontThigh.linearX 0.2
FrontThigh.linearY 0.2
FrontThigh.linearZ 0.2
RearThigh.linearX 0.3
RearThigh.linearY 0.2
RearThigh.linearZ 0.2
RearCalf.linearX 0.4
RearCalf.linearY 0.4
RearCalf.linearZ 0.4

# Scale of the bones rotation around the X axis
FrontThigh.rotational 0.05
RearThigh.rotational 0.05
RearCalf.rotational 0.05

FrontThigh.timeStep 0.8
RearThigh.timeStep 0.8
RearCalf.timeStep 0.8

# END